Free Poser 7 Female Dress

Download Free Dynamic Dress for Poser 7 Female Characters

You need to have ‘Vicky’-character from DAZ Productions to use these files. Most of the items are dynamic clothing and you need to have some knowledge about the cloth room in Poser.

Click On the Images To Download

Sexy Tops

Free Poser Top Dress

Skirt

Free Poser Skirt

Short Dress

Free Poser Short Dress

Party Tops

Free Poser Party Top Dress

Night Gown

Free Poser Night Gown

Magician Dress

Free Poser Magician Dress

Girl’s Favourite Pink Dress

Poser Pink Dress

Sexy Red Dress

Free Poser Sexy Cloth

Beach Dress

Free Poser Beach Dress

Transparent Sexy Night Wear

Sexy Poser Wear

Free Mocap from PoserMocap.com

Free Poser Mocap V4 Offering Pamphlets

Free Poser Mocap Click on the image to Download

The move shows Daz3D’s Daz3d’s Victoria 4.2 figure offering pamphlets to passerby. This is an animated, motion-captured pose file for Daz3D’s Michael 4 figure and can be applied to her with a couple of clicks inside either Poser or Daz|Studio.
Free Poser Mocap M4 Key Toss

Free Poser MocapClick on the image to Download

The move Shows Daz3D’s M4 Tossing his keys to a friend.

Free Poser Mocap V4 Blow Kiss

Free Poser MocapClick on the image to Download

The move allows V4 to blow a kiss to someone she admires.

Free Poser Animated Pose — M4 Superhero “Stop Villain”

Free Poser MocapClick on the image to Download

The move allows M4 to assume a “hands on hips” pose that shows that our hero will tolerate no nonsense from the villain.

Free Poser Animated Pose — M4 Bomb Disposal

Free Poser MocapClick on the image to Download

It animates M4 getting rid of a Bomb

Free Poser Animated Pose – V3 Point and Laugh

Free Poser MocapClick on the image to Download

In this motion sequence, Victoria 3 points and laughs at something that amuses her while trying to cover her mouth.


Free Poser Animated Pose – M4 Disgusted

Free Poser MocapClick on the image to Download

In this motion sequence, Michael 4 throws up his hands in disgust and walks away.

Free Poser Animated Pose – V4.2 Protesting

Free Poser MocapClick on the image to Download

This pose has Vicky angrily protesting for your favourite cause–and if you close the fingers on her right hand, she shakes her fist.

Free Poser Animated Pose – V4.2 Smoking

Free Poser MocapClick on the image to Download

Daz3d’s Victoria 4.2 picking up some bad habits. This pose has Victoria 4.2 smoking a cigarette.


Free Poser Animated Pose – M4 Spooked from Behind

Free Poser MocapClick on the image to Download

Mike reacts to a mysterious noise behind him, spinning around to try to see what’s spooked him. A perfect pose to use for your horror film, dramatic animation, or even a comedy.

Go To PoserMocap.com

Free Poser Horse Props, Poses & Animations

Poser Horse Props
Jellywormman.net, a Poser Website having horse related props & animations. It also includes some poser animated files for cat. Below are the Download links,

Conforming figures for the Poser horse and the Daz MilHorse, including a Spanish Riding School complete saddle and bridle set.

Static and animated poses for the Poser horse, Daz Charger and Daz MilHorse.

Horse related props: grooming kit, cavaletti, and a side saddle for the Poser horse.

Static and animated poses for other Poser and Daz animals, including Walk Designer files.

Non-animal related props and figures, including the Baby Cradle.

Free VNS & BVH files for iclone & Poser / Daz from neweventsonline.com

neweventsonline.com is providing free converted motion capture from mocapdata.com, CMU & Animazoo.com to use with iclone, Poser/Daz. Its newly launched and it will be updated with more motions for purchasing.

Read the below post by neweventsonline.com in forum.reallusion.com to know more

Hello to everyone. We would like to invite you to come take a preview of www.NewEventsOnline.com.

We are in the process of posting hundreds, and eventually thousands, of FREE bvh files for Poser/DAZ and vns files for iClone. Although the site is not “officially open,” we would sure appreciate your input. There are a few things we need to learn early on: Are the files working for you? Are there specific motions you would like to see? Are there broken links? That sort of thing. We also need to learn if our site will stand up to all the download activity we expect to see, so don’t be hesitant in taking whatever you think you will need in the future.

Our “contact us” button is only listed on the home page for now, so here’s the direct link for your convenience: http://www.neweventsonline.com/securimage/contact_us.html

Please be patient, understanding that we will not be able to respond to your posts at this time, but we would still appreciate your patient input. All of our time is being concentrated on converting or creating files to/for vns for the iClone community, and it is a very time consuming process. We have a big goal, and it is going to take a little time to “get there.” Since several people are already working on CMU files, we have started with animazoo and mocap data.com and our own private stock of motion files. (Take a look at the “Gestures” folder in the mocapdata.com section. They’re great!) Eventually, the site will also contain the CMU files, so you will be able to find most anything you are looking for in one location.

An extra-nifty feature is that preview files are available for all files. You will be able to see the file in action before downloading.

FYI, the bvh files that are posted for mocapdata.com are not the original files. They are translated bvh files we have created as part of our conversion process. We do not profess to be iClone “pros,” but they are working really well for our productions and we are hoping they will suit your needs for your videos too. Nonetheless, everyone’s needs for their particular video are a little different, so obviously a little tweaking will need to be done to make them fit your needs. For example, most of the files, at least the mocapdata files, start and end in a T-pose. They can be easily modified by opening up a timeline and right-clicking on the motion file (Perform button) where you want the motion to start and end and clicking “break.” This breaks the motion file into segments. Then you just delete the start and end portions that you do not want to use and slide the remaining portion to where you want the action to take place.

We are also planning on posting video overlay files in QuickTime format (with alpha transparency) that can be added to your iClone movie in a linear video editor to add explosions, laser beams, portal effects – that sort of thing – and we would like to know if you would consider such files to be of use to you.

We’re not at all sure how this is all going to work out, but with your friendly feedback early on, it will help us anticipate our needs and adapt accordingly. Thanks for your time!

Rebecca
www.NewEventsOnline.com

Game Motion Capture Data

Here are few sample motion capture data for various games like Soccer, Tennis, Boxing, Shooting and Golf from naturalpoint.

Mocap Available In Following Formats:

  • .bvh
  • .c3d
  • .fbx
  • .wmv

game mocap golf
Download mocap files from links below,

Poser Mocap:-

Download Poser Specific Tennis Mocap Below.

25 FPS BVH for applications such as Poser: Tennis 25 FPS.bvh

Poser 6 Dynamic Cloth For Jessica

Here are some dynamic cloth for Poser 6 Character Jessica, find the free download links below from poserfashion.net.

zip file content (Jessi sized) :

  • Poser 6 dynamic shirt pp2
  • Poser 6 dynamic skirt pp2
  • textures
Download Here

zip file content (Jessi sized) :

  • Poser 6 dynamic dress pp2

  • textures

>Download Here

zip file content (Jessi sized) :

  • Poser 6 dynamic tunic pp2
  • Poser 6 dynamic pants pp2
  • textures

Poser BVH Mocap Files

Here are some free bvh motion capture for poser or daz. Just download the bvh files and import them into poser 7 characters including G2.

Download bvh motion files by clicking on the poser red mocap icon.

118_01_Raw_CustHead.zip Jump Jumping
118_01_Raw_Daz.zip Jump Jumping
118_01_Raw_M4Head.zip Jump Jumping
118_01_Raw_psr7Head.zip Jump Jumping
118_03_Raw_M4Head.zip Jump Jumping
118_08_Raw_CustHead.zip Jump Jumping
127_03_ActionPak_psr7Head.zip Run Action Adventure Obstacles, running, jumping, ducking, rolling
127_04_ActionPak_psr7Head.zip Walk to Run Action Adventure Obstacles, running, jumping, ducking, rolling
127_06_ActionPak_psr7Head.zip Run Action Adventure Obstacles, running, jumping, ducking, rolling
127_07_ActionPak_psr7Head.zip Run Action Adventure Obstacles, running, jumping, ducking, rolling
127_08_ActionPak_psr7Head.zip Run Action Adventure Obstacles, running, jumping, ducking, rolling
127_09_ActionPak_psr7Head.zip Run Right Action Adventure Obstacles, running, jumping, ducking, rolling
127_11_ActionPak_psr7Head.zip Run Left Action Adventure Obstacles, running, jumping, ducking, rolling
127_13_ActionPak_psr7Head.zip Run Side Step Left Action Adventure Obstacles, running, jumping, ducking, rolling
127_14_ActionPak_psr7Head.zip Run Side Step Right Action Adventure Obstacles, running, jumping, ducking, rolling
135_01_Raw_psr7Head.zip Bassai Martial Arts Walks
135_02_Raw_psr7Head.zip Empi Martial Arts Walks
135_04_Raw_psr7Head.zip Front Kick Martial Arts Walks
135_05_Raw_psr7Head.zip Gedanbarai Martial Arts Walks
135_06_Raw_psr7Head.zip Heiansyodan Martial Arts Walks
135_07_Raw_psr7Head.zip Mawashigeri Martial Arts Walks
135_09_Raw_Psr.zip Oiduki Martial Arts Walks
135_10_Raw_psr7Head.zip Syutouuke Martial Arts Walks
135_11_Raw_psr7Head.zip Yokogeri Martial Arts Walks
13_01_Raw_psr7Head.zip sit on high stool stand up various everyday behaviors
13_02_Raw_psr7Head.zip sit on high stool stand up various everyday behaviors
13_03_Raw_psr7Head.zip sit on high stool stand up various everyday behaviors
142_04_walking_psr7Head.zip Cool Stylized Walks
142_06_walking_psr7Head.zip Elated Stylized Walks
142_08_walking_psr7Head.zip Happy Stylized Walks
142_09_walking_psr7Head.zip Joy Stylized Walks
142_10_walking_psr7Head.zip Lavish Stylized Walks
142_11_walking_psr7Head.zip Marching Stylized Walks
142_17_walking_psr7Head.zip Scared Stylized Walks
142_18_walking_psr7Head.zip Sexy Stylized Walks
82_04_walking_psr7Head.zip Jump off ledge jumping; pushing; emotional walks
82_14_walking_psr7Head.zip walk forward and slow down jumping; pushing; emotional walks
82_15_walking_psr7Head.zip walk forward and turn sideways jumping; pushing; emotional walks
86_06_Raw_iClone.zip walking running sports and various activities
86_06_Raw_M4Head.zip walking running sports and various activities
86_06_Raw_psr7Head.zip walking running sports and various activities

This free bvh files is provided by motionmastr.com

Exporting Poser or DAZ Studio Characters to 3ds Max

Hi friends here is a tutorial explaining “how to Export a custom Poser/DAZStudio characters with all the rigging and morphs for animation in 3DS Max”. It explains step by step and you need DAZStudio, 3DS Max with COLLADAMAX plugin installed to do this.You must have the Nvidia CGToolkit and COLLADAMAX plugin from feeling software (www.feelingsoftware.com)

Bring COLLADA Exported Content into MAX from DAZStudio

Requirements: DAZStudio, 3DS Max with COLLADAMAX plugin installed.
Skill Level:
Intermediate
Description:
Explains step by step how to Export a custom Poser/DAZStudio character with all the rigging and morphs for animation in 3DS Max.

Let’s Begin: Step 1: This tutorial assumes you are comfortable with the import/export process in both DAZStudio as well as 3DS Max and that you have the Nvidia CGToolkit and COLLADAMAX plugin from feeling software (www.feelingsoftware.com). Now that is complete and running correctly, we can begin.

Open DAZStudio (I use version 2) and load whatever figure you will be working with (I will be using V3 for this one). Load all the morphs you will use to shape her features and get them set to what you are wanting. (See Pic)

Step 2: Final Adjustments Before Export. All the morphs that you are wanting to be animatable in MAX need to be applied and have the value sliders adjusted to any value that is above 0 (See Pic), which will be explained during export.

Export

Now comes the fun part: setting the character’s export settings. On the General Tab, make sure the following options are selected: Y is the Up Axis, all Animation Options (Include Transforms and Include Morphs) are selected, as well as Skip Polygons for Invisible Nodes. Once this is done, go to the Morphs Tab (See Pic). Make your selections in the Morph Options area at the top so they match the pic. This is why I had you set all the morphs you wanted to animate in Max to a value over 0 (Zero). Why this is set up this way is beyond me. Hopefully, DAZ will add the option to simply select which morphs to ad, to bake, and which morphs to leave out Now, since you selected the option to bake only the SELECTED morphs, you will see that all of the morphs which have a value above 0 (Zero) are listed. What you will need to do is DESELECT only the morphs that you wish to animate in Max while leaving all the morphs for the facial features checked. What we are doing is telling DAZStudio is we want to export all of the active morph channels assigned to the character, but bake the morphs selected by a check mark. Once you have unchecked all the morphs that will be animated, click the Accept button.

Importing into Max

This next step is one of the easiest steps to do. Go to your File menu and select Import. Select COLLADA .DAE as the format and locate the exported file you just created in the previous step. You will be presented with a small window (see Pic) that with two options: Import Units and Import Up Axis. Make sure both are selected, otherwise, things may not go as planned.

The Results of a Few Minutes’ Work

If all goes according to plan, you will be presented with a figure, a camera, and a bunch of Dummy Objects (which are the actual bones). Click on the Figure and then select the Morpher Modifier. If you set everything correctly on Export from DAZStudio, you should see only the morphs that you unchecked from the list of Morphs to Bake back in DAZStudio. (See Pic)

Where to Go from Here From here, I usually transfer the character to another skeletal system (BIPED or other) by using the locations of the dummy objects as a reference as well as make sure the names of the bones of the new skeleton match exactly to the names of the dummy object bones that were imported. Once this is done, you can export the envelopes as a file and reapply them via another skin modifier to the new skeleton and then delete the original skin modifier, which removes the association with the imported skeleton itself. The steps for this are beyond the scope of this tutorial, but it can be done quite easily–ableit rather tediously. Happy Animating!

Exporting Poser Figures to 3dsMax using .Obj files

Transferring Poser figures into 3dsMax is not a difficult task but many have struggled with little tweaks such as DAZ Victoria’s eyeballs or opacity maps. The approach explained here is not the only way to accomplish
the task but it will get you started and allow you to apply your own improvements to the process. It is targetting beginner to intermediate
level users and assumes basic knowledge of both Poser and 3dsMax – object manipulation and navigation are not covered for either application. Import of animations is not part of this document.
The example is using DAZ Victoria 2 with clothes and hair to illustrate export from Poser 5 SP3 to 3dsMax5. A step-by-step approach is used for simplicity and understanding.

                               Click Here To Download The PDF